Manon Guide & Overview

Manon's unorthodox, ballet-inspired combat style brings something very different to Street Fighter 6, but her grab moves in particular are unbelievably effect. Build up her Medal System by executing back-to-back throws and you can unleash some seriously devastating damage on your rivals, especially if you find a rhythm and start Overdriving those takedowns.

Pros

  • Big Normals: Manon's moves have above average reach, threatening screen space quite well. 5MK, 2MK, 5HK, and many of her special moves have deceptively good reach in ways that can make opponents unsure of what range to play against her.
  • Great On Hit: When Manon lands a hit, it almost always leads into a very favourable situation for her. 5HP and 5MP are solid poking normals with target combo follows up that instantly pull opponents into a strike/throw situation on hit. 2HP~HP pulls opponents out of the air and knocks them down at the perfect range for strike/throw mix. Dégagé and Renversé are great callout options to catch opponents off guard in the midrange. Overall, Manon can completely walk over opponents that don't know the right times to press against her.
  • Win Condition: Manège Doré and Renversé earn Manon a Medal Level when they complete their animations on hit. These levels persist through rounds and increase the respective move's damage from below average to absurd. Any reckless opponent that gives Manon the chance to build medals lets her easily turn a bad round into a lost match.

Cons

  • Bad on Block: Manon's moves have absolutely no advantage on block without using Drive Rush or putting the opponent in Burnout. While this isn't too big of a deal for some characters, it greatly impedes Manon's ability to make wary opponents respect her command grab. She struggles with this significantly more than other grapplers, who all have meterless ways of forcing an opponent to guess.
  • Drive Reliant: Having to use Drive Rush to create proper strike/throw scenarios makes Manon a very Drive reliant character if the opponent isn't giving her opportunities to land hits. This frequently puts her at a net loss of Drive, which in turn lets opponents spend their Drive to counter or pressure her with little fear of being at disadvantage.

Manon Moveset

Marisa Super Arts

Icons Legend Super Gauge bar
Quarter circle frontQuarter circle frontK

qcf qcf k

Quarter circle backQuarter circle backK

qcb qcb k

Quarter circle frontQuarter circle frontP

qcf qcf p

How to play Manon

Latest combos for Manon

5 combos
  • Manon icon
    Manon (facing RIGHT)
    Up / Forward
    HK
    backHP
    Quarter circle frontMKHK
    Quarter circle frontMKHK
    Quarter circle backMK
    Quarter circle backQuarter circle backK

    uf , hk , b hp , qcf mk hk , qcf mk hk , qcb mk , qcb qcb k

    #255 13 hits 4920 damages

    Sticky Note

    Not my video, but the combo is awesome.

  • Manon icon
    Manon (facing RIGHT)
    COUNTER HIT PUNISH COUNTER
    Hold BackMKFollowingMK
    MP
    DRIVE RUSH
    Hold downMP
    Hold BackHP
    Quarter circle frontLP
    Quarter circle frontQuarter circle frontP

    (COUNTER HIT) (PUNISH COUNTER) b (hold) mk -> mk , mp , DRIVE RUSH , d (hold) mp , b (hold) hp , qcf lp , qcf qcf p

    #254 6 hits Counter Hit

    Sticky Note

    The qcf LP has to be cancelled on the hit on the SUPER LV3

  • Manon icon
    Manon (facing RIGHT)
    JUMPHK
    backHPFollowingQuarter circle frontMP

    JUMP hk , b hp -> qcf mp

    #227 4 hits 2720 damages

    Sticky Note

    Manon's easiest jump in medal (Damage is medal dependent, listed for Level 1)

All combos for Manon